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Rigging

Rigging (Figure 1) will automatically Rig the humanoid character via smart detection of the character's volume distribution for bones and joints. For this step we advise generating a character, or backtracking and editing it to be in so-called “A” or “T” - poses, which is an industry standard practice. This will not only help the AI identify the best armature placement, but will generally result in most optimal mesh movement.

Figure 1. Rigging options

Figure 1. Rigging options